Watch this second part of the Range Mapper tutorial to learn about setting up complex and animated materials using the layers-shader. Also, witness me fail miserably while using the trigonometric-node to achieve the animation of the circles for that little hummingbird's probe. In a short quicktip I'll show you how to setup a useful Hypernurbs-Controller. And as if that's not enough, we'll take a look at how to set up the stipes using the Cinema 4D Hair Dynamics.
In the first part of this HOWTO we will take apart the "Metal Flowers - Teaser" and deal with the modelling (using the underrated Mograph Extrude Deformer) and the animation of the blossoms (using the powerful Range Mapper xpresso node).
Join me at my nightly Cinema 4D session (sorry, for falling asleep in between) and learn a fair amount of tips and tricks. Subjects covered:
Cloth and the Belt-Tag, Using Particle Forces with Cloth, MoGraph Selections, Stretch and Squash, Storing Animation in Cache Tags, Random Effector Color Mode, Mograph Tracer, Nick Campbell's HDRI Light Kit Pro, König Pilsener Beer and much more.
The voxel-effect preset can be used to fill polygonal objects with voxels very easily and quickly. As it is based on a MoGraph Cloner object, you still have the ability to integrate the MoDynamics. Watch this HOWTO to see all options in detail.
Keep an eye on the correspoding blog-post. There are some aditional information.
By popular demand, I recorded a breakdown of the drop-animation that is part of the opener for the HOWTOs (not for the Counterparts HOWTOs).
As you'll find out, it is again a really simple setup that is "sexified" only by texturing (and maybe some dynamic keyframing). So, have fun!
If you have a big project with objects that appear several times in your scene, you don't want to just duplicate these objects again and again, because changing one of them meant changing all of them.
This is where creating instances and using XRef-objects comes in handy.
This half-hour Counterparts-tutorial offers some ways to create random movement in Cinema 4D. In After Effects this is achieved by using the "wiggle"-expression. In Cinema 4D there is the "vibrate"-tag, but i'll show you a more advanced technique using Xpresso, as well.
In the end of the tutorial you'll find a very quick breakdown of the C4D wiggle teaser.
In this short making-of we take a look at how the beam-effect preset for C4D can be used with mograph cloner-objects. Also, i show you how the dynamic-system for the beam-effect teaser was set up... surprisingly, it is NOT the mograph 2 dynamic system.
use expressions to create independant controllers for the start and ending point of the beam-effects in after effects. do the same thing in cinema 4D using xpresso.
also, this howto shows you the basic features of the new beam-effect for cinema 4D (download link on the right).
This is the second part of the Unplugged title Breakdown (if you missed the first one, please watch it here). We will go through the After Effects project file and see how the compositing is done. Also, in the end of the breakdown, i will give you some info on what is coming up next on robertleger.net.
In this first part of the Unplugged Title Breakdown we will look into the Cinema 4D setup, talk about the animation and some other things.
This breakdown proves once again, that even with a very simple setup, you may create an interesting animation. Of course, compositing plays an important role, so watch out for the second part of the breakdown.
(c) Robert Leger, 2009
